Saturday, July 18, 2015

Minecraft Layouts

Alot of you may have identified the image from the previous Level Design update as being from Minecraft. That is in fact my intention. I used Minecraft back in 2013 to design a layout for a level I was working on at TAFE. I find that it's useful as a very simple way to create a 3D layout to expand upon when moving over to Unreal or Unity.



This stage was a laboratory for a stealth game.

I'm doing the same for Mummy's Tale, constructing a layout for the first stage, using placeholder blocks to convey key features



It's not entirely finished yet. I'm hoping to add as much detail as possible in the time I have to best convey the stage.


Mummy's Tale Level Design Part 2: The Ground Ruins

Lighting, time of day and visuals are not truly indicative of the final product, and are intended as placeholders

Monday, July 13, 2015

Introduction

I would like to welcome everyone to my blog, where i'll be sharing the development on my Level Design project, as well as various other posts on game design theory. And, to set myself a standard, I will be updating once per day. Should I miss a day for whatever reason, i'll compensate with additional updates the following days. Enjoy!