Sunday, July 19, 2015
Saturday, July 18, 2015
Minecraft Layouts
Alot of you may have identified the image from the previous Level Design update as being from Minecraft. That is in fact my intention. I used Minecraft back in 2013 to design a layout for a level I was working on at TAFE. I find that it's useful as a very simple way to create a 3D layout to expand upon when moving over to Unreal or Unity.
This stage was a laboratory for a stealth game.
I'm doing the same for Mummy's Tale, constructing a layout for the first stage, using placeholder blocks to convey key features
It's not entirely finished yet. I'm hoping to add as much detail as possible in the time I have to best convey the stage.
Mummy's Tale Level Design Part 2: The Ground Ruins
Wednesday, July 15, 2015
Monday, July 13, 2015
Introduction
I would like to welcome everyone to my blog, where i'll be sharing the development on my Level Design project, as well as various other posts on game design theory. And, to set myself a standard, I will be updating once per day. Should I miss a day for whatever reason, i'll compensate with additional updates the following days. Enjoy!
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