Alot of you may have identified the image from the previous Level Design update as being from Minecraft. That is in fact my intention. I used Minecraft back in 2013 to design a layout for a level I was working on at TAFE. I find that it's useful as a very simple way to create a 3D layout to expand upon when moving over to Unreal or Unity.
This stage was a laboratory for a stealth game.
I'm doing the same for Mummy's Tale, constructing a layout for the first stage, using placeholder blocks to convey key features
It's not entirely finished yet. I'm hoping to add as much detail as possible in the time I have to best convey the stage.
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