Tuesday, November 17, 2015

Beyond Machines Enemies and Abilities

Hello everyone. In this blog post installment, i'll be going through the enemies you'll be fighting in the game, as well as the abilities you'll be using. Before we begin though, I would like to give kudos to Jessie Farag, our Artist, for making the following concept art.

Also, with every enemy and matching ability, I wanted to give a reason for why every attack will destroy it's intended enemy without fail, and why they won't do the same for the other enemies. This is for the purpose of not making failed attacks seem too arbitrary. 

1. Robotic Infantry

Robotic foot soldiers. They attack you in groups of five (Three if technical constraints should come up). Their main colour is Red. The method of spawning will be either rushing in from the side of the screen, or teleporting in.


Upon spawning, the enemies stop, ready their guns, and fire. To counter this, the player must use their red ability, Force Field. 

Force Field will have the protagonist create a forcefield in front of him. It absorbs the shots, suspending them in it, before shooting them right back at the attacker.

The idea behind these enemies was that the robot security would naturally send foot soldiers at the protagonist. I figured the idea of a team of soldiers all opening fire on a single figure and it reflecting their shots back to kill them made for cool imagery, and helped solidify the idea of the player being a one man army, since they can shred through squads of robotic soldiers with ease.

2. Tanks
Car sized security tanks. They fire larger shells at the Experiment that cannot be reflected back before they detonate. Their main colour is Yellow. They spawn by driving right into the screen, then hitting reverse.

Getting rid of these enemies will require the use of the yellow ability, The Electromagnetic Laser. Using his powers, the experiment fires an electromagnetic ray that pierces right through armor.

Tanks were an easy choice for an enemy, and the logical escalation from the Robotic Infantry. The destruction of a tank by somebody on foot is a very simple way to convey power.


3. Flying Drones
Sleek (Maya limitations may result in them being more angular), jet-like drones that fly in from above and launch a missile barrage at the experiment. They can't be repelled before they explode, and the spray of missiles will hit before the electromagnetic ray can launch. Their main colour is Blue.

To take down these enemies, you'll be using your blue ability, Magnetic Force. It involves using magnetic power to pull the drones down the ground.

The idea behind the inclusion of the drones was to show off the magnetic power you have. And what better way to do than then by overpowering a flying drone though magnetism alone?




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